World 1 – Deities part 1

The gods of the world are universal- there is a single pantheon that is worshiped by all of the civilized races (and more than one uncivilized one). Each has a single area over which they are universally granted domain, but beyond that the details vary from one area or race to another, and is . . . → Read More: World 1 – Deities part 1

World 1- Cities

In this world, as with most of 4th edition, civilization is a bright spot in the darkness. There are great swathes of the world that lie untamed, filled with creatures that see other races as little more than food or playthings, and what areas are claimed from such threats are always in danger of . . . → Read More: World 1- Cities

Crimson Skies – Limiting The System

One of the first and most important things to realize is that Adventure! is a game system designed to encompass a lot more than just Dick Tracy or The Rocketeer-style heroes. There’s options in there for psychics and superhuman capabilities as well- and that doesn’t fit in with the Crimson Skies universe. To that . . . → Read More: Crimson Skies – Limiting The System

Crimson Skies – The (wholly unofficial, unlicensed, and for personal use only) RPG

I’ve been a fan of Crimson Skies since years ago when I wandered around a convention and found a table bearing a stack of posters, every one of them bearing the CGI image of a Fairchild Brigand- an aircraft as signature to the game as the Warhammer was to Battletech back before all the . . . → Read More: Crimson Skies – The (wholly unofficial, unlicensed, and for personal use only) RPG

World 1

This is the first of several worlds I’ll be working on. I don’t know how many there’ll be, how detailed it’ll get, or what genres each of them will cover. But we’re going to get started here, so let’s get going. Genre: Fantasy Game System: 4th Edition Magic Level: Mid to high depending on . . . → Read More: World 1